The number at the top of the screen is the sum of exactly four things: your buildings, your standing troops, your lord, and a one-time bonus for founding the Kingdom Bank. Nothing else adds to it directly — research and gear make you stronger, but they reach the power number only through the lord's ladder, or not at all.
Total power = building power + troop power + lord power + bank founding bonus Max every building, cap the lord, and found the Bank, and the counter reads exactly:
| Source | Power |
|---|---|
| All 19 buildings at level 30 | 3,532,932 |
| The lord at level 50 | 1,000,000 |
| Founding the Kingdom Bank (one-time) | 50,000 |
| Peak power with zero troops | 4,582,932 |
Everything above that ceiling is troops: each living unit adds its tier's per-unit power, so past this point the power race is an army race. Lost troops are lost power — see Troops.
The lord contributes up to 1,000,000 power at the level-50 cap. Power is pegged to the XP curve itself — the fraction of total XP you have earned is the fraction of the million you hold — so every source of lord XP (building, researching, questing) is also a power source. The full 50-level table lives on the Hero page.
| Lord level | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Power | 0 | 545 | 2,172 | 6,392 | 17,338 | 45,729 | 104,967 | 200,371 | 354,020 | 601,474 | 1,000,000 |
Every building follows one of two power tables. The 15 main buildings (the Castle and every military or civic structure) are each worth 233,280 at level 30; the 4 resource generators run a far flatter curve worth 8,433 apiece. Maxed together: 3,532,932.
| Building | Table | Power at level 30 | Share of building total |
|---|---|---|---|
| Adventurer's Outpost | Main | 233,280 | 6.6% |
| Barracks | Main | 233,280 | 6.6% |
| Castle | Main | 233,280 | 6.6% |
| Hero Hall | Main | 233,280 | 6.6% |
| Hospital | Main | 233,280 | 6.6% |
| Kingdom Bank | Main | 233,280 | 6.6% |
| Rally Hall | Main | 233,280 | 6.6% |
| Range | Main | 233,280 | 6.6% |
| Research Lab | Main | 233,280 | 6.6% |
| Resource Depot | Main | 233,280 | 6.6% |
| Shield Generator | Main | 233,280 | 6.6% |
| Stable | Main | 233,280 | 6.6% |
| Wall | Main | 233,280 | 6.6% |
| Watchtower | Main | 233,280 | 6.6% |
| Wizard Tower | Main | 233,280 | 6.6% |
| Farm | Resource | 8,433 | 0.24% |
| Lumber Yard | Resource | 8,433 | 0.24% |
| Mine | Resource | 8,433 | 0.24% |
| Stone Farm | Resource | 8,433 | 0.24% |
| Total | 3,532,932 | 100% |
Per-level power for every building is on its own page under Buildings. The four generators are cheap power on purpose: their value is the economy they run, not the number they add.
Research carries no power table of its own. Each completed rank feeds the lord 1,200 × rank XP, and that XP climbs the lord's power ladder like any other. Clearing all 108 talents (474 ranks across three tiers) is worth 1,587,600 lord XP — enough, on its own, to carry a fresh lord to level 30, or about 104,967 power. The in-game "+power on completion" note on a talent is an estimate priced off your current castle costs; the lasting gain is the XP.
the deep talent web: unit stats, march size, training speed
Full clear: 702,000 lord XP
production, generator build speed, and generator thrift
Full clear: 669,600 lord XP
kingdom-wide build speed and cheaper construction
Full clear: 108,000 lord XP
the hospital line: beds, healing speed, healing cost
Full clear: 108,000 lord XP
By tier: 529,200 XP in tier I, 529,200 in tier II (Lab 10), 529,200 in tier III (Lab 20). Deeper ranks of the same talent pay more — rank 5 alone is worth 6,000 XP.
Gear adds no kingdom power at all — a fully forged lord shows the same number as a naked one. What each color step buys is stat strength: every rarity above Common multiplies a piece's rolled stats by ×1.5 over the step below. Power-wise the forge pays off indirectly: stronger stats keep troops alive, and living troops are power.
| Color | Stat multiplier | Kingdom power added |
|---|---|---|
| Common | ×1 | 0 |
| Green | ×1.5 | 0 |
| Blue | ×2.25 | 0 |
| Purple | ×3.38 | 0 |
| Legendary | ×5.06 | 0 |
| Bloodstone | ×7.59 | 0 |
Tier sets (unlocked at lord levels 5 / 15 / 25 / 35 / 45 / 50) multiply base stats again, ×1 up to ×7 for the Bloodstone set. The full slot, tier and crystal tables are on the Hero page.