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Troops

Four lines, seven tiers each. Warriors beat Archers, Archers beat Mages, Mages beat Warriors — and the counter bonus grows with tier, from 5% at Tier 1 to 20% at Tier 7. Early fights are decided by numbers; late ones by composition.

Warriors

Warriors

The wall · trained at the Barracks

Plate and shield. Warriors soak the fire that would otherwise land on your archers and mages — a march without a wall is a march that gets annihilated.

Beats Archers · falls to Mages

Archers

Archers

The steady line · trained at the Range

Archers loose from round one of every battle and never stop. Balanced attack and defence make them the backbone of a ranged line.

Beats Mages · falls to Warriors

Mages

Mages

The glass cannon · trained at the Wizard Tower

Robes, not hide. Mages break front lines with 1.85× an archer's attack — and die to anything that reaches them, which is what makes bringing a wall the real decision.

Beats Warriors · falls to Archers

Cargo Riders

Cargo Riders

The haulers · trained at the Stable

No weapons, deep saddlebags. Cargo riders decide how much plunder a winning march actually brings home — up to 20,000 per rider.